League of Legends patch 14.4 Review: League of Legends Patch 14.3 sets the stage for a major change in the meta, with significant changes to champions and items. LoL patch 14.4 is set to release on Thursday, February 22nd. This update is the fourth installment of 24 updates scheduled for the year.
In addition to champion and item changes, upcoming skins tied to the Chinese New Year celebration add a touch of flair to the patch. With champions like Graves, Darius, and Miss Fortune getting porcelain-themed skins, players have a lot to look forward to in patch 14.4 in League of Legends.
Game designer Spyderax has provided information on the changes planned for patch 14.4, offering a glimpse of adjustments that could shape the future of the game. However, it’s important to note that these plans are subject to further refinement in the days leading up to the patch’s release.
Table of Contents
League of Legends patch 14.4 Champion Buffs
Jayce
- AD: 57 >>> 59
- mW Mana Restore: 10/12/14/16/18/20 >>> 15/17/19/21/23/25
- mW Damage/tick: 35/50/65/80/95/110 >>> 40/55/70/85/100/115
- ME: Mirrors Lee Sin R knockback functionality
Ahri
- Health Growth: 96 >>> 104
- Q AP Ratio: 45% AP >>> 50% AP
Kai’Sa
- R Cast Range: 1500/2250/3000 >>> 2000/2500/3000
Lulu & Pix
- Q Doublehit Damage: 25% >>> 50%
- E Damage: 80/120/160/200/240 >>> 80/125/170/215/260
- E Shield: 75/115/155/195/235 >>> 80/125/170/215/260
Renekton
- Q Champ Healing: 12-36 (+ 15% bAD) >>> 12-44 (+ 17% BAD)
- E CD: 16-12 >>> 16-10
- R Bonus Health: 250-550 >>> 300-700
Soraka
- P Movespeed 70% >>> 90%
- Q heal: 50-110 >>> 60-120
- R CD: 160-130 >>> 150-120
Thresh
- Armor: 28 >>> 31
- E damage: 75-235 >>> 75-255
- R CD: 140-100 >>> 120-80
Volibear
- Q MS: 8-24% >>> 12-32%
- E CD: 13 >>> 12
- R Turret Disable: 3-5s >>> 2-4s
- R CD: 160-120 >>> 130-100
- R CC immunity removed
League of Legends patch 14.4 Champion Nerfs
Bard
- Armor growth: 5.2 >>> 5.0
- Attack Speed: .625 >>> .658
- P Damage: 35 +14/5 Chimes + 30% AP >>> 35 + 10/5 Chimes + 40% AP
- Q Damage: 80-260 + 65% >>> 80-240 + 80%
Aurelion Sol
- Q Bonus Magic Damage Per 1s: 60-100 (+ 35% AP) >>> 55-95 (+ 30% AP)
Fiora
- W AS Slow: 50% >>> 25%
Illaoi
- Tentacle damage: 9-162 + 115% Total AD >>> 9-182 + 100% Total AD
Kalista
- Rend base damage: 20-60 + 70% Total AD >>> 10-50 + 70% Total AD (Per-stack damage unchanged)
- Bugfix: Boots of Speed now proparly affects passive dash distance (this is a buff)
Maokai
- Armor: 39 >>> 35
- Q Damage: 70-270 + 2-4% Max HP >>> 65-265 + 2-4% Max HP
- R root duration: 0.8-2.6 >>> 0.75-2.25
Varus
- Base AD: 62 >>> 60
Zyra
- Plant damage: 20-88 + 18% AP >>> 16-84 + 18% AP
- Bonus monster damage: 40-100 >>> 60-100
League of Legends patch 14.4 Champion Adjustments
K’Sante
- All Out Q no longer slows
- All Out W no longer has a faster CD or cast time
- E dash speeds reduced 20-40%
- Health: 570 >>> 625 -Mana: 290 >>> 320
- W Armor/MR Ratio: 50% >>> 85%
Rek’Sai
- Passive healing, tunnel dash speed, and tunnel cooldowns buffed
- W knock-up buffed Changes are meant to be buffed (Damage reduced)
Smolder
- Q target dying while a missile is in flight still grants Smolder a stack
- Q 125 Stacks # of Missiles: 2 + 1% Dragon Practice Stacks >>> 1+ 1.5% Dragon Practice Stacks W Cooldown: 13-11 >>> 14-10
- W Base Damage: 70-150 + 25% total AD + 35% AP >>> 50-170 + 25% bonus AD + 20% AP
- W Explosion Damage: 25-85 + 65% AP >>> 25-85 + 25% bonus AD + 80% AP
- R will still cast even if Smolder dies during the cast time
League of Legends patch 14.4 System Buffs
Fountain Regeneration
- Max Health Regen Per 1s: 8.4% >>> 10.4%
Mana Mage Items
- +5 Haste
Ravenous Hydra
- [NEW]: Active benefits from 150% of your lifesteal
Stridebreaker
- Passive MS now applies even if the damage is mitigated Stack cap: 5 each >>> 3 each Max Pen unchanged
Terminus
- Active MS decays over 1.5s >>> 3.0s, now has a buff icon Max Armor/MR 15-25 >>> 18-24
- Dagger >>> 2nd Recurve Bow
Black Cleaver
- Shred cap: 24% in 6 hits >>> 25% in 5 hits
- Kindlegem + Long Sword >>> Warhammer + Ruby Crystal Passive MS now applies even if the damage is mitigated
- Passive MS now has full power for ranged
League of Legends patch 14.4 System Nerfs
Lethal Tempo (Melee) – Melee AS Per Stack: 9-13.5% >>> 5-16%
League of Legends patch 14.4 System Adjustments
Hubris
- VFX
Red Side Camera Offset
- Increased visibility on the bottom of the screen for the per-side offset camera option.
Support Items
- Charge rate: 18s >>> 20s
- First charge: 2:08 >>> 1:50
- Bloodsong ranged amp: 6% >>> 5%
- Solstice Sleigh health: 120 >>> 7% Max HP
- MS: 90, decaying over 4s >>> 30%, decaying over 3s
- Zaz’Zak’s Damage: 50 + 15% AP + 3% Max HP >>> 20 + 20% AP + 4% Max HP
- Cooldown: 9-6 (linear) >>> 8/7/6 (1/11/16)
Players have a lot to look forward to in League of Legends patch 14.4. As the meta continues to evolve, players will have to adapt their strategies to navigate the changing landscape of the game.